Greatly improved modding capabilities of the Silverback engine.Full integration of Samurai Wars, Elementary, Extreme Mod and Savage Evolution Mod.Improved voting system (private/commander votes).Widescreen support and alternative FOVs.Reworked in-game interface (5 HUD variants).In-game messaging system and clan panels.Triggers and particle effects (with presets).Physics engine supporting realistic collisions.over 600 new props and new terrain textures.In game tutorials, gameplay demos, duel and skirmish practice mode with bots emulating the fightings styles of real players.Squad/mission system for better team coordination.Savage XR includes all SEP/SFE changes as well as: Their contribution has not been forgotten:įlobb - Website Developer Savage XR 1.4 Features Over the years, other people have helped the team. ![]() Savage XR Team Members Django - Founding Developer In 2007 Newerth acquired the source code for Savage: The Battle for Newerth and announced its continued development with Savage XR. ![]() These limitations were thus overcome by founding, which soon became the home of the whole Savage Community. The administrators of "Evolved" found it difficult to get people to contribute to their community because of the inter-clan rivalry and the competitive nature of Savage. The roots for Savage XR were set with the foundation of in 2006, stemming from the competitive clan website of "Evolved" and its forum community named "The EvO Community". Today in 2020 only Heroes of Newerth, now maintained by Frostburn Studios, and Savage: The Battle for Newerth (Savage XR), maintained by our Newerth Team, are still being played.įrom 2005 to 2007 the game was improved by the SEP/SFE team, including notably the legendary "Uttar" and "WhiteDwarf". These guys have since made other games like Savage 2, Heroes of Newerth, Strife and Savage: Ressurection. Savage: The Battle for Newerth was originally released by S2 Games in 2003.
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