![]() However, at the App Store scale, and considering how Apple runs it, that simply won't be possible for all apps, all the time. It could be argued that Apple needs to communicate better, sooner, so that developers who come anywhere close to the line, blurry or not, get waved off long before their apps hit the store. It's a case of a blurry line, and it's a situation that's bad for everyone - for Apple, because it gets them bad press and strained relations, for developers, because it costs them time, money, and faith in the system, and customers, because apps and features we like disappear on us. To be clear, this absolutely wasn't a case of Thomson trying to get an app approved that shouldn't have been, nor of the App Store team trying to hurt a developer and his livelihood. (My guess is that the time is also an indicator that the decision wasn't hasty or arbitrary, and that the ramifications for everyone were considered before the call was made.) That might be why it took Apple over a month to determine that just because PCalc could fit into a widget didn't mean it should. Meanwhile, as much as developers race to get their apps submitted in time for launch day, the App Store teams race to get all the apps reviewed and all the new features programmed in time for them to go live alongside the new version of iOS. ![]() At the same time, developers have also come to learn that if they implement them in ways Apple didn't expect, they risk rejection, either immediately or at some point in the future. Developers know that if they showcase Apple's new, tent-pole technologies in interesting and novel ways, they're more likely to get featured on the App Store, which is among the very best ways to boost their downloads. (It's worth pointing out those are two separate things - App Store review, like developer relations, falls under SVP of marketing, Phil Schiller, while App Store editorial, like App Store management, falls under SVP of services, Eddy Cue.)ĭuring an iOS launch, it's hectic for both developers and Apple. PCalc 3.0 is available for $9.99 on the App Store.Because it could fit in Today view is probably why PCalc's widget made it through App Store review and got featured by App Store editorial. Now support touch typing using VoiceOver.įixed a problem adjusting sliders using VoiceOver.įixed a problem displaying the tape and registers in certain themes.įixed a problem with double-height status bars.įixed the sorting in the “Density” section of the conversions. Now disable the deg / rad buttons when not in decimal mode. Now display dark menus on an iPhone when using a dark theme. Version 3.1 of PCalc for iPhone and iPad also includes a long list of other new features and fixes: What’s New in Version 3.1Īdded 64-bit support for the iPhone 5s and new iPads.Īdded a new darker iOS 7 theme, “Samurai Night”.Īdded an option to automatically switch to “Samurai Night” when it’s dark outside.Īdded an accounting mode that automatically enters a decimal point and rounds the display to two decimal places.Īdded an option to make the text on the keys bold.Īdded new commands to the user functions and conversions. The updated app also includes a new nighttime theme on iOS 7 called “Samurai Night” that can automatically switch on when it’s dark.Īlong with PCalc, we’re also huge fans of Digits Calculator in iOS. Popular scientific calculator app PCalc was updated today with new features including 64-bit support for the iPhone 5s and new iPads.
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